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Beau Kromberg

Anthropology Virtual Museum – March 13 ’17 – User Interface

Over the last few days I’ve been focusing on making installations selectable, and programming ways that users can move between material and objects.

orbit_example_2

The current setup uses raycasting to make objects glow when you can interact with them, and then upon selection, an alternate scene is loaded that allows panels to be toggled through. Artifacts can be toggled through and rotated to inspect.

raycasting

Still coding, but felt like I should post a progress update. A lot is being tweaked on the side including lighting (which is currently volumetric), layout, textures, and label designs.

Check back soon for more news and info!

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Beau Kromberg

Anthropology Virtual Museum – March 7 ’17 – Installations and Labels

Over the last day I’ve been working on taking all of our text and getting them into labels, and on the walls. We’ve only developed a rough layout of where the artifacts and programming material will be going, so many of the labels and artifacts are likely to get shifted around as we assess what else needs to be added. The preliminary layout for our Old Main installation is now in (but still needs to be reconfigured to be less congested), and we’ll be attempting to generate a model of the building to shrink down and place with the installation (fingers crossed).

 

irina_sidorova

Our initial intent was to create an interactive model of the four humours for our exhibit section regarding early medicine, however, Irina Sidorova has been kind enough to let us display her beautiful work in the museum. An interactive model may come later depending on time constraints and the number of other creative assets that need to be built.

 

bird_pipe

By the end of the week all of the labels and 3D models of artifacts will be in the space, and then we will begin assessing what other creative assets and 3D models are required to flesh out our exhibit. Although some of the artifacts are extremely small, like our bird pipe, the interface will allow users to pick objects up, zoom in, and rotate them in 3D!

Check back later this week, as the development steadily chugs forward!

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Beau Kromberg

Anthropology Virtual Museum – March 5 ’17 – Architecture & Exhibits

Although most of the members of our virtual museum group had no prior experience creating software nor 3D models, after spending February running a month long workshop on how to use Blender, everyone has a grasp on creative 3D modeling and photogrammetry! Now that the workshop is behind us, development on the exhibit is in full swing! 

Samantha Ellens, Athena Zissis, and Sarah Beste are all working on putting together the 2D museum media, while Julia DiLaura and I are building 3D models. Julia just finished her very first creative 3D model of a bench, which we will be using in the entry hall.

Cool Bench

My primary task currently is to slowly massage the architecture of the museum building itself into something that is reasonably lifelike and appealing, while synthesizing everything the team makes into the 3D environment. Once the installations are completely set up in the first room, I will begin working on user interface options (as currently the museum is a simple walking simulator).

old_main_exhibit_prototype

I’ll be posting every few days this month, so check back for more updates soon! But in the meantime, here’s a sneak peak at some of the cool stuff we’ll have in the exhibit!